Archive for the ‘what's new’ Category

moo.rd + MooTools = Love

May 5th, 2008 | written by RD

mootools_moo.rd_builder

I have added a new, amazing feature to the Download Builder, which will come as soon as the new release is ready: the complete integration between moo.rd and MooTools.

In addiction to the compression type, now you can decide whether include MooTools into the final script or not. Not only: you can pick from two MooTools versions. The following are the possibilities:

  • MooTools Needed: adds only the MooTools components needed by moo.rd. This won’t include plug-ins and a few other things. Pick it if you want a lite version of the script, with no renounce of the core.
  • MooTools Full: as the phrase says, this adds the full MooTools script, packed.
  • No MooTools: don’t include MooTools.

Fx effects: less instances, more enanchements

April 9th, 2008 | written by RD

One of the most apprecciated components in moo.rd are the Fx effects, which can be used to create cross-browser and fully-customizable animations.

Into the 1.3.1 version, i have rewritten the engine which represents the effects repository. In a few words, the changements can be described as “less instances, more enanchements”.

Less instances

The number of effect has been reduced. Wait a moment, i’m not mad: all the effects you have used are already here, more powerful and more consistent. As i have just said, now we have less instances to use. The MooTools philosophy want the users to write less instances and reuse them whenever and wherever they want.

So the “double” Classes are gone. For example, the Fx.ShakeH and Fx.ShakeW have …